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1. Sticky:Dev blog: Solar Flares - in EVE Information Portal [original thread]
So here I was, expecting fiery eruptions that could destroy a ship when you WTZ on the sun... Not finding out that J J Abrams got hired on at CCCP =(
- by Marcus Gideon - at 2014.05.28 17:23:00
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2. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Two step wrote: Oh dearie me, god forbid w-space has any of that evil PVP in it. I know when I think "Where can I go to PVE in safety?" the first thing that comes to mind is in w-space. Come on. The whole point of w-space is that the PVE is su...
- by Marcus Gideon - at 2014.03.24 21:33:00
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3. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
When people first started going into wormholes, there was tons of comparisons to Null Sec. WHs don't have local Intel. WHs don't have Sov. WHs have a lot more logistics to worry about. But the nice part was, while you may not know straight away ...
- by Marcus Gideon - at 2014.03.24 21:32:00
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4. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Janden Rynd wrote: Sniper Smith wrote: Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line. ...
- by Marcus Gideon - at 2014.03.07 20:47:00
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5. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
If these are mostly Aurum based, they are going to become the new monocles. Only characters with ISK pouring out their ears, or a firm grip on mommy's credit card, will have painted ships. However, given how strenuous CCP has always made this sou...
- by Marcus Gideon - at 2014.03.07 07:40:00
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6. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Not sure it's been mentioned yet. But the last couple versions have had the same problem. I know b/c I just updated to the most recent and it was still there. Some EW drones don't show Projected Effects after 3x. Doodling on how a random frig wo...
- by Marcus Gideon - at 2014.03.04 05:41:00
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7. [IDEA] - Make Warp Core Stabilizers ACTIVE - in Player Features and Ideas Discussion [original thread]
https://wiki.eveonline.com/en/wiki/Loser_ (Chronicle) Loser (Chronicle) wrote: In the meantime Victor activated his anti-scrambling unit - due to the strength of the Caldari scrambler it would take a full minute to de-scramble the warp drive....
- by Marcus Gideon - at 2014.02.01 18:57:00
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8. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Forgive me if this has been discussed already... 110 pages is a lot to read through, after all. Astero and Stratios fluff wrote: And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical s...
- by Marcus Gideon - at 2014.01.28 05:19:00
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9. Sticky:Dev Blog: Multiple Character Training - in EVE Information Portal [original thread]
You guys are all correct... It is cheaper to pay for 1 account, than it is to pay for 3... Unless you are PLEXing 1 account 3 times so you can train some useless alts. Useless, I say? But... there's no such thing as a useless alt in EVE! Excep...
- by Marcus Gideon - at 2013.10.23 08:00:00
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10. Sticky:Dev Blog: Multiple Character Training - in EVE Information Portal [original thread]
Economics! 1x sub = $15 - 3 slots, 1 training at a time, 1 playable at a time. 1x PLEX = $20 - 3 slots, 1 training, 1 playable. 3x subs = $45 - 9 slots, 3 training, 3 playable. 3x PLEX = $60 - 9 slots, 3 training, 3 playable OR - 3 slots, 3 trai...
- by Marcus Gideon - at 2013.10.19 06:13:00
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11. Black Ops choices - in Ships and Modules [original thread]
Caius Sivaris wrote: Marcus Gideon wrote: You send a real CovOp ship ahead, who lights a CovCyno. Then you Bridge across so your hoard of CovOp ships can rush in. Theoretically, you could Jump in yourself, cloak in place, and wait to give t...
- by Marcus Gideon - at 2013.07.11 04:09:00
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12. Is the Dramiel still the king of speed? - in Ships and Modules [original thread]
Zhilia Mann wrote: 12583 cap stable? [Dramiel, fast] Navy Micro Auxiliary Power Core Navy Micro Auxiliary Power Core Navy Micro Auxiliary Power Core 10MN Digital Booster Rockets Cap Recharger II Cap Recharger II Cap Recharger II [empty high ...
- by Marcus Gideon - at 2013.06.27 08:25:00
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13. Optimal Scanning Cov Ops Frigate - in Ships and Modules [original thread]
It's close... - Grav rigs, yes - Sister launcher, yes. Though Expanded is only for loading Combat probes to hunt down players. If you're only looking for Exploration sites, the Sister Core is fine. - Sister probes, yes - New arrays, sort of. Acqu...
- by Marcus Gideon - at 2013.06.27 08:18:00
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14. High Sec Fleet Mining - in Ships and Modules [original thread]
Looks like it's all been covered. Procurer/Skiff - Ninja miner. Inherent warp stabs make for easier getaways. And can tank better than most BS. Retriever/Mackinaw - Solo miner. Largest ore bay equal or exceeding a Jet Can of internal storage. C...
- by Marcus Gideon - at 2013.06.27 08:02:00
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15. Black Ops choices - in Ships and Modules [original thread]
I think the greatest flaw in Black Ops, is being the last redheaded stepchild to inherit Covert cloaks. Once upon a time, Bombers and Black Ops were the only 2 "covert" ships that couldn't use a CovOp cloak. They had to decloak in order to warp a...
- by Marcus Gideon - at 2013.06.27 07:56:00
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16. AWOXING - Penalized for Defending Yourself - in Warfare & Tactics [original thread]
Wait, what? 1 - Merlin pilot 2 - Bantam pilot 3 - Dramiel pilot 4 - "Gallente scum" So 2 completely separate pilots, Merlin and Bantam, warped in. They found Dramiel shooting at Scum. They moved to assist, at which point there are now 4 compl...
- by Marcus Gideon - at 2013.06.27 07:45:00
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17. Assembling ships in space. - in Ships and Modules [original thread]
Last time I checked, if you Jet a packaged ship, it doesn't usually come out in a Jet Can. It hits space and magically assembles into a flyable ship. At which point, you'd just need an Orca/Carrier/SMA nearby for fitting. Since it wouldn't have ...
- by Marcus Gideon - at 2013.04.05 07:30:00
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18. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
You're fun Taoist, I like you =) Real quick... metaphors only work, if they work. The difference isn't bikes vs cars. Its the difference between cars with Oompa Loompa's crawling all over, constantly bashing dings and dents out of the body work. ...
- by Marcus Gideon - at 2013.02.16 22:48:00
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19. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
I'm not sure if we're both playing the same video game, since you are going on about motorcycles and cars... My game has spaceships... And in it, those spaceships are already Shield biased, what with passive regen on everything. Then you could ...
- by Marcus Gideon - at 2013.02.16 21:57:00
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20. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
So far I've seen 2 pages of weak arguments trying to say "Hey, don't bash on Armor tanking. It's good already... I mean, it's not Shield Tanking, but it's getting better" So far, few have addressed my initial complaints (other than saying I shoul...
- by Marcus Gideon - at 2013.02.16 21:04:00
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